![]() The issues can be overcome, but I’d argue that it’s not fun to spend time overcoming design and implementation frustrations over simply enjoying the available content. These gameplay issues only serve to make the game artificially difficult because they do not facilitate a reasonable approach to the game for most players. And it doesn’t help that there are glaring deficiencies with the camera, enemy targeting, and player movement. I say this to say that Sifu is indeed a hard game. ![]() But is it good for the video game industry, as a whole? The truth is that there is nothing wrong with this level of intended difficulty. Why is this a problem? I can see this question being posed with a quizzical look. Namely: crushingly brutal and punishing, game difficulty. However, I actually want to complete this analysis in the context of the social implications of a game like this. Analyzing the major game components is important. I was not working toward the review that I had already started to form in my head.ĭon’t get me wrong. I replayed the game several times and took notes. I wanted to deconstruct the individual, major components of the game: gameplay, graphics and story. When I initially sat down to write this review, I took a very mechanical approach to the writing assignment. While others have given up on the game entirely. Sifu, a much-awaited, kung-fu laden, bonanza of a video game delivered by developer Sloclap, has been hotly contested within the online community. But the number’s increase is minimal enough to support the case I make in the article below. That number has improved since the release of the software updates mentioned. In the original article, the percentage of players who had completed the game by defeating the final boss after the fifth level sat at about 15%. The article that I wrote regarding the punishing difficulty still seems to be relevant since the current trophy stats for the game have not improved, significantly. Among these are: 1) An easier difficulty mode, 2) a harder difficulty mode, and 3) enhanced options in the training simulator.įor clarity, I have not played the game since these updates have been released. ![]() In May 2022, the game was upgraded to contain new features. Since writing this article, Sifu has undergone a few updates. Vertigo-inducing difficulty curve aside, this is some of the best looking, best feeling martial arts I've experienced in a video game.In March 2022, I wrote the following article about Sifu, a martial arts, action-adventure game that I played on the PS4. If you want to feel like that, you have to earn it. If you watched those stylish trailers and pictured yourself effortlessly kicking and punching your way through large groups of enemies like Jackie Chan, Sifu might be a shock to the system. It'll be interesting to see how, or if, the developer reacts to the inevitable debate. Something similar to Hades' God Mode might work, increasing your defence after every death. Is Sifu too difficult? Should it have an easy mode so more people can enjoy it? It's been 12 minutes since the last Twitter difficulty argument, so we're due another. Even when Sifu is ostensibly helping you, it does it at arm's length. You can also permanently unlock moves by spending large amounts of XP, but it's an expensive investment. When you're older your health decreases, but your strength increases, which gives you a bit of an edge-but not much. ![]() You can restart a level, but only from the age you were when you first reached it.
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